12 Feb 2012 by Forrest Oliphant
I was invited to do visuals for a Zodiak's Side-Step dance festival club night. I used the gig as an opportunity to push Meemoo development and pressure-test the live-animation features.
Many thanks to Aino Riiho (and other partygoers) for the clay sculpting, Juho Santasalo for the videography, and Heikki Sillanpää (dkstr) for the music.
This is what you get for hiring a web developer to VJ your party (o_-)
As the party started and I was still coding furiously, adding features to the world module. Thirty minutes later the music tempo picked up, inviting people to the dance floor, and I made myself declare the coding done for the night. It was a thrill to see the first sprite hit the dance floor: multicolored glitter swirling in water.
We used clay and construction paper (and some glitter) as the basic building blocks of the visuals. I'm attracted to the textures and imperfections that come from using materials like these. Using the taptempo module, I synced the sprites' animation to the rhythm. It was fun to build these tiny animations and then throw them onto the screens around the dance floor.
For the gig I made some special modules for creating a "world" into which I could insert animated sprites. On the software development side, I'm happy that I decided to make two modules (Controller and World) share the same Backbone model. Each module has its own view of the same model, so the data passed through the wire will be the same on both sides.
There are lots of improvements and ideas that came up in the evening:
Despite these limitations, I got a lot of good feedback about the visuals. People were interested in what I was doing, and came around to play with the art supplies. Doing visuals powered by a web browser (Firefox Aurora, by the way) was a fun experiment, and with a few more display options I think that the limitations would have been less aesthetically obvious. Performing under pressure was a good way to test the system.